Propellerhead Reason - 4.0 Betriebshandbuch Seite 309

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RPG-8 ARPEGGIATOR
307
4. With MIDI input directed to the Arp 1 sequencer track, play a few notes.
The notes in the chord you play are now arpeggiated for as long as you hold down
the keys. The arpeggio will change directly if you release all notes and play another
note or chord. If you add notes while holding down a chord, the arpeggio will con-
tinue with the added notes.
The display to the right shows the notes played by the arpeggio pattern, with small
bars indicating pitch for each step. The display is continuously updated as you
play.
The arpeggio will play in sync with song tempo by default in new RPG-8 devices.
You do not need to start playback to generate arpeggios.
D Try changing the arpeggiator mode using the Mode knob.
The various modes govern how the notes are arpeggiated. For example “Up”
means from lowest note to highest note, Up+Down from lowest to highest note,
then back down to lowest note again. For a description of all the modes see page
310.
D By activating the Hold button the arpeggio will continue to play even if
you release the keys.
If you play a new chord the arpeggio will continue to play, using the new notes. To
stop the arpeggio, deactivate the Hold button or hit Stop on the transport. See
page 309.
D The “Insert” buttons can be used to introduce further variations to the ar-
peggio.
See “Insert buttons”.
D If you change the Rate parameter the rate of the arpeggiated notes will
follow the song tempo at the selected note value resolution.
Straight, triplet and dotted note values are available. The arpeggiator can also be
free running, i.e. not synced to tempo - see “Rate”.
D The Gate Length knob allows you to adjust the length of the arpeggiated
notes.
If the knob is turned fully clockwise (“Tie”), the gate is always open (the notes will
be played legato). If it is turned fully counter-clockwise, the gate is closed (no
sound). See “Gate Length”.
D By using the Octave buttons beside the Mode knob you can increase or
decrease the octave range of the arpeggio.
With “1 Oct” selected the arpeggiated notes will be those that you press down on
the keyboard. If “2 Oct” is selected the range will be expanded so that the arpeg-
giated notes play over two octaves, and so on - see “Octave range buttons”.
D You can transpose the arpeggio up or down in octave steps using the Oc-
tave Shift buttons.
See “Octave Shift”.
D By using the Velocity knob you can set the arpeggio to play with a fixed
velocity value (selectable between 1 to 127) for all notes. Turning the
knob fully clockwise to the “Manual” position means that the arpeggio
notes will use the same velocity as the MIDI notes you input.
By using the Manual mode and varying the velocity for individual notes the arpeg-
gio will become more animated and rhythmic. See “Velocity”.
That covers the basic principles of how to set up and use the RPG-8 to arpeggiate
notes that you play in real time. But to make full use of the RPG-8 there are many fur-
ther applications:
D You can of course record and edit the notes you input.
You can also render the arpeggio output “to track” for full sequencer edit control
of the notes generated by the RPG-8 - see “Rendering arpeggio notes to track”.
D You can introduce rests for more complex rhythmical arpeggios by using
the Pattern editor.
See “Pattern editor” for a description.
D You can use the RPG-8 as a MIDI to CV converter which allows you to
freely assign common performance MIDI controllers like Mod Wheel and
Aftertouch to control parameters - see page 314.
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