
RPG-8 ARPEGGIATOR
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Recording MIDI note data for the RPG-8 - simple
tutorial
The notes that you feed into the Arpeggiator can be recorded and edited in the se-
quencer. This works pretty much like recording/editing normally, but with a few excep-
tions which will be duly noted.
In this section we will go through the basic principles of recording MIDI data. As sev-
eral functions are described later in this chapter (e.g. the Pattern editor) we will keep
things simple in this tutorial.
To record the notes you play into the RPG-8 you proceed as follows:
1. Set MIDI input to the “Arp” track.
Make sure the RPG-8 is connected to a target instrument device as described in
the “Setting Up” section.
2. Make sure the “On” button for the Arpeggiator is activated.
If you play a chord, this will now be arpeggiated.
3. Set up the RPG-8 as you want it to play arpeggios.
For detailed descriptions of all the parameters, see page 309.
• Note that if an arpeggio is playing before you enter record, the notes that gener-
ated this arpeggio will not be recorded! This is because the note-ons have already
occurred before recording commenced - only the notes that you enter after re-
cording has started will be recorded.
4. Enter Record mode and start playing.
5. Hit stop when you are done recording.
A clip has now been added to the Arp track containing the notes you just recorded. If
you play back the clip from the top the arpeggio will play back as you recorded it.
D If you switch to Edit mode for the Arp track, you will see that only the
notes that you input to the RPG-8 were recorded - not the actual arpeg-
gio notes generated by the RPG-8 and sent to the target device.
The arpeggio you “recorded” is actually still being generated rather than played back.
The only difference is that now the arpeggio is generated from the notes you recorded
on the track rather than from the notes you played live. Thus, if you change any RPG-
8 parameters like Rate or Mode this will change the arpeggio you hear.
When using this method the following points should be noted:
D It will not be possible to edit the individual notes generated by the ar-
peggiator, only the source notes you play.
This may be fine, depending on the situation. If you simply played some wrong
notes you can easily edit them in the sequencer as usual.
D If you used Hold when recording (or if you activate Hold during playback)
the arpeggio will play for as long the sequencer is in Play mode or until
Hold is deactivated.
It is generally better to have Hold off when recording.
Depending on the situation, the above limitations may or may not be of concern. But
there is a quick and effective solution to all above mentioned issues; the “Render Ar-
peggio Notes to Track” function (see below).
Using multiple Lanes
You can record note data on several Lanes of the RPG-8 (Arp) track. If you do this,
any overlapping note data will be merged and will not play separate arpeggios. The
Arp track will always produce a monophonic output regardless of how many overlap-
ping Lanes there are.
If you want to use separate simultaneous arpeggios, with each controlling one voice in
a device, you have to use the “Arpeggio Notes to Track” function (see below) to sep-
arate Lanes in the target device track.
Generating arpeggios from already recorded tracks
The RPG-8 can also be used to arpeggiate notes copied/moved from other tracks:
1. Copy the clip(s) containing the notes you wish to arpeggiate.
You can also drag and drop clips between tracks to do this.
2. Paste the clip(s) to the “Arp” track.
3. Activate Arpeggio On and activate playback.
4. If you only wish to hear the arpeggio, mute the sequencer track/lane you
copied the source data from.
If you leave it unmuted you will hear both the original chords and the arpeggio.
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