Propellerhead Reason - 1.0.1 Betriebshandbuch Seite 92

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REDRUM
90
Programming Patterns
About Pattern Selection
As described in the Getting Started book, each pattern device (such as the
Redrum) has 32 pattern memories, divided into four banks. To select a pat-
tern, click a Pattern button (or, if the desired pattern is in another bank, first
click the Bank button and then click the Pattern button).
If you select a new pattern during playback, the change will take ef-
fect on the next downbeat (according to the time signature set in the
transport panel).
If you automate pattern changes in the main sequencer, you can make
them happen at any position - see page 25.
Note that you cannot load or save patterns - they are only stored as
part of a song.
However, you can move patterns from one location to another (even be-
tween songs) by using the Cut, Copy and Paste Pattern commands. This
is explained in the chapter “Using Pattern Devices” in the Getting Started
book.
Pattern Programming Basics
If you are unfamiliar with step programming patterns, the basic principle is
very intuitive and easy to learn. Proceed as follows:
1. Load a Redrum patch, if one isn’t already loaded.
2. Make sure an empty pattern is selected.
If you like, use the Clear Pattern command on the Edit menu or device
context menu to make sure.
3. Make sure that the “Enable Pattern Section” and the “Pattern” but-
tons are activated (lit).
4. Press the “Run” button.
There will be no sound, as no pattern steps have been recorded yet. But
as you can see, the LEDs over the Step button light up consecutively,
moving from left to right, and then starts over. Each Step button repre-
sents one “step” in the Pattern.
5. Select a Redrum channel, by clicking the “Select” button at the bot-
tom of the channel.
The button lights up, indicating that this channel and the drum sound it
contains is selected.
6. While in Run mode, press Step button 1, so that it lights up.
The selected sound will now play every time Step 1 is “passed over”.
7. Clicking other Step buttons so they light up will play back the se-
lected sound as the sequencer passes those steps.
Clicking on a selected (lit) step button a second time removes the sound
from that step and the button goes dark again. You can click and drag to
add or remove steps quickly.
8. Select another Redrum channel to program steps for that sound.
Selecting a new sound or channel also removes the visual indications
(static lit buttons) of step entries for the previously selected sound. The
step buttons always show step entries for the currently selected sound.
9. Continue switching between sounds, and programming steps to
build your pattern.
Note that you can erase or add step entries even if Run mode isn’t acti-
vated.
Setting Pattern Length
You may want to make settings for Pattern length, i.e the number of steps the
pattern should play before repeating:
Use the “Steps” spin controls to set the number of steps you wish
the pattern to play.
The range is 1 to 64. You can always extend the number of steps at a
later stage, as this will merely add empty steps at the end of the original
pattern. You could also make it shorter, but that would (obviously) mean
that the steps “outside” the new length won’t be heard. These steps
aren’t erased though; if you raise the Steps value again, the steps will be
played back again.
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