Propellerhead Reason - 1.0.1 Betriebshandbuch Seite 96

  • Herunterladen
  • Zu meinen Handbüchern hinzufügen
  • Drucken
  • Seite
    / 207
  • Inhaltsverzeichnis
  • LESEZEICHEN
  • Bewertet. / 5. Basierend auf Kundenbewertungen
Seitenansicht 95
REDRUM
94
Level and Velocity
The Level knob sets the volume for the channel. However, the volume can
also be affected by velocity (as set with the Dynamic value, or as played via
MIDI). How much the volume should be affected by velocity is set with the
“Vel” knob.
If the Vel knob is set to a positive value, the volume will become
louder with increasing velocity values.
The higher the Vel value, the larger the difference in volume between low
and high velocity values.
A negative value inverts this relationship, so that the volume de-
creases with higher velocity values.
If the Vel knob is set to zero (middle position), the sound will play at
a constant volume, regardless of the velocity.
When Vel is set to zero, the LED above the knob goes dark.
Length and the Decay/Gate switch
The Length knob determines the length of the drum sound, but the result de-
pends on the setting of the Decay/Gate switch:
In Decay mode (switch down), the sound will decay (gradually fade
out) after being triggered. The decay time is determined by the
Length setting.
In this mode, it doesn’t matter for how long a drum note is held (if played
back from the main sequencer or via MIDI) - the sound will play the same
length for short notes as for long notes. This is the traditional “drum ma-
chine” mode.
In Gate mode (switch up), the sound will play for the set Length, and
then be cut off.
Furthermore, if a sound set to Gate mode is played from the main se-
quencer, from a CV/Gate device or via MIDI, the sound will be cut off
when the note ends or after the set Length, depending on which comes
first. Or in other words, the sound plays for as long as you hold the note,
but the Length setting serves as the maximum length for the sound.
There are several uses for the Gate mode:
• For “gated” drum sounds, when the tail of the sound is abruptly cut off
as an effect.
• For when you want to use very short sounds, and don’t want them to
“lose power” by being faded out.
• For when you play the Redrum from the sequencer or via MIDI, with
sounds for which the length is important (e.g. when using the Redrum
as a sound effects module).
! Audio samples sometimes contain a “loop”, which is set by editing
the audio in a sample editor. This loop repeats a part of the sample
to produce sustain as long as you hold down a note. Drum samples
usually don’t contain loops, but who is to say that Redrum should
only play drum samples?
Note that if a sample contains a loop, and Length is set to maxi-
mum, the sound will have infinite sustain, in other words it will
never become silent, even if you stop playback. Decreasing the
Length setting solves this problem.
Pitch
Sets the pitch of the sound. The range is +/- 1 octave.
When the pitch is set to any other value than 0, the LED above the
knob lights up to indicate that the sample isn’t played back at its
original pitch.
Seitenansicht 95
1 2 ... 91 92 93 94 95 96 97 98 99 100 101 ... 206 207

Kommentare zu diesen Handbüchern

Keine Kommentare